Aim: The aim of the game is to attempt any or all of the obstacle course, with or without assistance.

Learning intentions: The benefits of the game are to heighten confidence through success in movement, develop balancing skills, and develop spatial awareness and understanding of the body in space.

Don't be prescriptive about the youngest children starting and finishing, or starting at the beginning - this is an alien concept to them.

The equipment can be arranged to suit any age of child. The one-year-old can be held as they are swung across the 'high jump'. The 20-month-old can have both hands held as they balance on the rope laid on the ground. Two-year-olds will need lower equipment, with much hand-holding from adults. The material on the ground can simply be for the youngest to crawl across. Three-year-olds will need a watchful adult, who may need to be a hand-holder. Four-year-olds will be able to achieve much on their own, especially if they have had similar opportunities before. A child at this age can stand on milk crates, if they have been taught how to stand on them so they don't tip over.

Register now to continue reading

Thank you for visiting Nursery World and making use of our archive of more than 35,000 expert features, subject guides, case studies and policy updates. Why not register today and enjoy the following great benefits:

What's included

  • Free access to 4 subscriber-only articles per month

  • Unlimited access to news and opinion

  • Email newsletter providing activity ideas, best practice and breaking news

Register

Already have an account? Sign in here



Nursery World Jobs

Deputy Play Manager

Camden, Swiss Cottage, London (Greater)

Early Years Adviser

Sutton, London (Greater)

Nursery Manager

Norwich, Norfolk