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My favourite game: Park bench

This issue's favourite drama game was chosen by Ella, aged 11, who commented that 'it's really useful for improvisation skills and improving your characters - and it's just fun'. Park Bench is a free form improvisation game, with very few rules, and consequently very easy to play. * A line of three chairs, or a bench, is placed in the centre of the room.
This issue's favourite drama game was chosen by Ella, aged 11, who commented that 'it's really useful for improvisation skills and improving your characters - and it's just fun'. Park Bench is a free form improvisation game, with very few rules, and consequently very easy to play.

* A line of three chairs, or a bench, is placed in the centre of the room.

I often use a park as the location, but the bench can be situated in any other public environment where characters from all walks of life could meet.

* Next, I ask all of the participants to think of a character who might visit this location and why they are there. We are then ready to run the scene.

* As soon as I call out a group member's name, their character enters the scene and reacts to the other characters or situation.

* If I call their name a second time, it means they have to leave the scene. The only rules are that the chairs must stay together and the characters must think of a reason to leave the scene when they are called out.

This exercise is a good one to use as you can tailor it to the size of your group and give each participant an equal turn. It also provides a good basis for variants. You could conduct these character encounters as a mime exercise so that the group concentrate on movement and actions, the performers could try out contrasting characters, or the scenes could even be performed in gibberish. If it is a group that I really trust, I might not call out who should enter and leave the scene (my only condition being that there should be no more than four participants at any time). If a new person steps in, an existing performer has to find a reason to leave. The variations are endless.

With Ella's group I used this game as a character development exercise for their end-of-term performance. Over the weeks she built up a very funny portrayal of a clipboard-wielding charity worker accosting people on street corners.